Working title In development

Control. Automate. Uncover the truth.

Strata Operations

An engineering control-room strategy game, framed as a murder investigation across parallel dimensions. You never pilot a unit. You run the vessel, author the doctrines, and read the telemetry that comes back.

The premise

You were framed, and you cannot go back

You were a researcher, convicted of a murder you did not commit, on fabricated evidence and edited records. Appeal is not an option. Neither is going back in person.

What you have is a dimensional vessel, a refuge stratum nobody is watching, and robot teams you can send into parallel strata to gather what the record left out. Vindication is an engineering problem: infrastructure, logistics, doctrine, and patient reconstruction of the truth.

Design pillars

Three things this game is about

Operational time

Nothing advances while you think. Pause the vessel to analyse and reconfigure, then run it at 1x, 2x, or 4x and watch how your decisions actually behave. Speed is a supervision setting, not a difficulty slider.

Autonomous operations

You never drive a robot. You write the doctrine it follows, equip it, route it, and send it out. It comes back with resources, logs, evidence — and with the failure data that tells you what your doctrine got wrong.

Readable systems

Every number arrives with its cause attached. Not "factory at 70%", but 70% because alloy supply is intermittent, because the refinery output is reserved elsewhere — and here is the screen where you change that.

The console

A vessel you supervise, not a base you decorate

The vessel is presented as an operational schematic: facilities, the lines between them, and the pressure running through both. It is built to be read at a glance and to answer the question underneath every alert — what is wrong, why, and where do I fix it.

Operational console concept art — facility nodes, transport lines, status readouts, and an alert feed
Concept art. Layout, terminology, and figures are work in progress.

Facility state

Idle, starved, throttled, output-blocked, degraded — with the current job and what it is waiting on.

Line load

What each transport line is carrying, how close to capacity it is running, and which queues back up when it saturates.

Root cause

Warnings name the actual origin of a problem, not just the symptom that surfaced first.

Readiness blockers

Select an operation and the vessel highlights every system standing between you and being able to run it.

No room placement, no corridor drawing, no crew to walk between buildings. You supervise a system — you don't decorate a base.

The loop

Pause. Diagnose. Dispatch. Run.

  1. Read the vessel Paused, with everything inspectable: alerts, blocked processes, damaged robots, energy pressure, and what the last operation brought home.
  2. Find the real problem Trace an underperforming facility back through its inputs to whatever is actually constraining it.
  3. Re-plan and dispatch Change priorities, refits, doctrines, power budgets, research. Then choose a stratum, a team, and a focus, and send them.
  4. Let it run Advance time and supervise. A well-built system earns you longer quiet stretches; a bad one interrupts you sooner, and tells you exactly why.
The investigation

The truth is reconstructed, not discovered

Missions return fragments: partial records, physical traces, and witnesses who exist in one stratum and not another. None of it is a solution on its own. The case board is where fragments become an argument — contradictions between strata, leads worth the energy cost of chasing, and verification questions that have to be answered before a reconstruction will hold.

It is a deliberately separate surface from the vessel schematic, and it looks nothing like it. One tells you how your machine is running. The other tells you how close you are to proving what happened.

Where it stands

Early development

Strata Operations is in early development and does not have a release date. There is no store page yet. Everything shown here is concept work and subject to change.

  • Platform PC first, via Steam
  • Mode Single-player
  • Business model Premium — no ads, no microtransactions
  • Release No date announced
  • Studio DiceParse Studio

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We post progress as it happens. Come ask questions, or get in touch directly.